I watched a lot of videos first to try and understand how the tool works. Pixel Logic and CGMeetup have the best introduction videos for the Zmodeler brush. I went through all of them before I jumped into the software and played around with the brush.
The Zmodeler brush is a polygonal model tool set that allows you to modify topology of any polymesh subject without subdivisions. The tool is contact sensitive which gives the brush different options depending on where the pointer is located. A different menu set is available for edges, vertices, and polys.
The initialize menu allows you to setup any primitive shape to start modeling and use the Zmodeler brush. You can change the amount of polys on each axis to start the polymesh however you choose. When you first select Zmodeler, the default action is to extrude polys, insert edge loops, and to move vertices.
The top box is the action set menu. You can select a number of actions such as bevel, crease, extrude, mask, polygroup, and so on.
The middle box is the target menu, you can change your selection to a single poly, edge, or vertex or all surrounding, infront, quads, triangles, etc.
The bottom box is the modifier menu. The modifiers allow you to change how different actions are applied to the surfaces the model.
Here's a short video for a better view of the menus:
Resources:
Pixologic's ZModeler Presentation
CGMeetup Videos
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